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	<title>Making Games &#38; Stuff &#187; My Games</title>
	<atom:link href="http://www.javierlazaro.com/category/my-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.javierlazaro.com</link>
	<description>Javier LÃ¡zaro</description>
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		<title>Steam Rocket 2</title>
		<link>http://www.javierlazaro.com/steam-rocket-2/</link>
		<comments>http://www.javierlazaro.com/steam-rocket-2/#comments</comments>
		<pubDate>Mon, 02 Feb 2015 17:26:18 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Steam Rocket 2]]></category>

		<guid isPermaLink="false">http://www.javierlazaro.com/?p=37</guid>
		<description><![CDATA[The guys at FGL have made a way to export Flash games to Android. They also distribute the games through Amazon marketplace, Google Play, Nook and other small markets. Their API includesÂ ads, scores, a cross promotion system and a &#8220;unlock full game&#8221; feature (via payment). Unfortunately, their wrapper does not allow exporting to IOS&#8230; And [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>The guys at <a title="FGL" href="http://www.fgl.com" target="_blank">FGL</a> have made a way to export Flash games to Android. They also distribute the games through Amazon marketplace, Google Play, Nook and other small markets.</p>
<p>Their API includesÂ ads, scores, a cross promotion system and a &#8220;unlock full game&#8221; feature (via payment). Unfortunately, their wrapper does not allow exporting to IOS&#8230; And this means losing a big part of the mobile market.</p>
<p>Anyway I wanted to try the system, so I decided to make an improved version of my old <a title="Steam Rocket Game" href="http://www.clockworkmonster.com/785-Steam-Rocket.html" target="_blank">Steam Rocket</a> game and publish it with FGL.</p>
<p>The API was very easy to use: When I finished the Flash version, Â I had the working APK with ads and all features just with a bit of extra work. But (of course) everything has a price: FGL takes a part of the earnings (30%), the publisher takes another one (20%) and I get the remaining 50%. LetÂ´s see if it really pays to use this system&#8230;</p>
<p>This is the Flash version:</p>
<p><strong><a title="Steam Rocket 2" href="http://www.clockworkmonster.com/1036-Steam-Rocket-2.html" target="_blank">Steam Rocket 2</a></strong></p>
<p>And the Android versions:</p>
<p><strong><a title="Steam Rocket 2" href="http://play.google.com/store/apps/details?id=air.com.differencegames.steamrocket2free" target="_blank">Steam Rocket 2 at Google Play</a></strong></p>
<p><strong><a title="Steam Rocket 2" href="http://www.amazon.com/Happy-Planet-Games-Steam-Rocket/dp/B00MQHWKI0/ref=sr_1_110?s=mobile-apps&amp;ie=UTF8&amp;qid=1412184962&amp;sr=1-110" target="_blank">Steam Rocket 2 at Amazon</a></strong></p>
<p>&nbsp;</p>
<p><a title="Steam Rocket 2" href="http://http://www.amazon.com/Happy-Planet-Games-Steam-Rocket/dp/B00MQHWKI0/ref=sr_1_110?s=mobile-apps&amp;ie=UTF8&amp;qid=1412184962&amp;sr=1-110" target="_blank"><img class="aligncenter wp-image-38" title="Steam Rocket 2" src="http://www.javierlazaro.com/wp-content/uploads/2015/02/SteamRocket2-1024x600-4.jpg" alt="SteamRocket2-1024x600-4" width="512" height="300" /></a></p>
<p>&nbsp;</p>
<p>LetÂ´s see if FGL distribution works nicely&#8230;</p>
<p>&nbsp;</p>
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		<item>
		<title>Nightmare Runner</title>
		<link>http://www.javierlazaro.com/nightmare-runner/</link>
		<comments>http://www.javierlazaro.com/nightmare-runner/#comments</comments>
		<pubDate>Mon, 14 May 2012 23:33:07 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nightmare Runner]]></category>

		<guid isPermaLink="false">http://www.javierlazaro.com/?p=13</guid>
		<description><![CDATA[I had an idea: Why not make a Canabalt with guns? (not extremely original, I suppose). A game with very simple controls, only mouse, but with a more complex gameplay. I wanted huge monsters, inspired in LovecraftÂ´tales and Mike MignolaÂ´s &#8220;Hellboy&#8221;. It took me a long time (I have a problem: I never know when [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I had an idea: Why not make a <a title="Canabalt" href="http://clockworkmonster.com/238-Canabalt.html">Canabalt</a> with guns? (not extremely original, I suppose). A game with very simple controls, only mouse, but with a more complex gameplay. I wanted huge monsters, inspired in LovecraftÂ´tales and Mike MignolaÂ´s &#8220;Hellboy&#8221;.</p>
<p>It took me a long time (I have a problem: I never know when to finish a game&#8230;), but here is the result:</p>
<p style="text-align: center;"><strong><a title="Nightmare Runner" href="http://www.clockworkmonster.com/549-Nightmare-Runner.html">Nightmare Runner</a></strong></p>
<p style="text-align: center;"><a title="Nightmare Runner" href="http://clockworkmonster.com/549-Nightmare-Runner.html"><img class=" wp-image-16 aligncenter" title="Nightmare Runner" src="http://www.javierlazaro.com/wp-content/uploads/2012/05/Nightmare-Runner-Big.jpg" alt="Nightmare Runner" width="522" height="315" /></a></p>
<p style="text-align: left;">I hope that youÂ´ll enjoy it!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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